Archive for the ‘news’ Category

All Powerful Awarded Pixels

Friday, November 20th, 2009

Underworld: Rise of the Lycans and Alienware’s All Powerful have been named Pixel Award winners in the categories of “Movies” and “Geek,” respectively.

Vote for the Pixels

Thursday, October 29th, 2009

Six Big Spaceship projects have been nominated for Pixel Awards (in as many categories). Vote today for the People’s Champ. Polls close October 31.

Experimental: Qapture
Games: Terminator Salvation
Geek: All Powerful
Movies: Underworld: Rise of the Lycans
Music: Guvera
Weird: Pretty Loaded

Bronze for Epsonality.com

Monday, June 29th, 2009

The winners of the 2009 New York Festivals International Advertising Awards for Digital and Interactive have been named. Big Spaceships What Happened in Piedmont? and Discover Your Epsonality each won a Bronze World Medal in the categories of Entertainment Promotion and Business Products & Services, respectively.

13th Annual Webby Awards.

Tuesday, April 21st, 2009

Discover Your Epsonality (BSS Portfolio) has been nominated in the Consumer Electronics category of the 13th Annual Webby Awards. Both Epsonality and the Corona Beach (BSS Portfolio) have been named Honorees in the Best Use of Animation/Motion Graphics and Food & Beverage categories, respectively.

FITC Finalists

Monday, April 6th, 2009

I am happy to announce that TheCoronaBeach.com, my first site that I worked on at Big Spaceship is now a finalist for this years Flash In The Can Awards.

It was challenging to creating one big 3d environment that includes a lot of interactive objects, integrates seemlessly with other parts of the site and still provides a fluid user experience and broadcast quality imagery throughout the whole website. We used Papervision3D to create the enormous beach environment in which you can pan left/right/up/down. The background is a huge texture mapped on a custom sphere, created in cinema4d and converted into a collada file with the help of blender. The key was to add the (interactive) objects partly within the pv3d scene, partly as a normal 2d-movieclip on a new layer on top of it. For every 2D-Movieclip we added a new DisplayObject3D to the scene whose screen-x/y/z position is used to change the position and scale of the 2d-Movieclip.
So all the 3d movement could be easily controlled within papervision3d.

Most complicated features:
Integration of a huge wave/shore-video that completely runs within papervision and doesn’t kill the framerate of the site. Dragging down the sun to change the environment into a night scene. Draw into the Sand!

Go explore the Site and please vote here if you like it.
thanks.